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Remote - UI/UX Designer - W2 Only - - Direct Client

SANS
Anywhere
Posted 23h ago
remotecontract

Key details

Work type
remote
Employment
contract

Job Description

<>Job Title - User Interface (UI) Designer Job Location - Remote, Remote, California, United States of America><>Job Description ->We re looking for a DESIGNER to help shape the future of Release Platform , TECH COMPANY single pane of glass (like a dashboard) for managing the release and deployment lifecycle.

(knowledge of release and deployment is helpful) This role will partner closely with engineering and cross-functional stakeholders to design a clear, scalable, and intuitive experience for planning, executing, monitoring, and improving software releases .

The work is expected to be ongoing over the next year and is best suited for someone comfortable owning large, complex internal tooling problems from discovery through delivery . <--- ASK CANDIDATES What this designer will work on RECRUITERS MUST RUN CHECKLIST / KEYWORDS PHRASES UNDERLINEDDefine the end-to-end user experience for how TECH COMPANY teams manage releases and deployments Simplify complex operational and technical workflows into intuitive product flows Design experiences for visibility, control, confidence, and accountability across the release lifecycle Create workflows and patterns for tasks such as release readiness, change review, deployment tracking, rollout status, incident awareness, and rollback suppor t <--- ASK ABOUT THIS Partner with engineering to translate existing platform capabilities into usable product experiences <--- GOOD COMMUNICATIONS SKILLS Identify where the current experience is confusing, fragmented, manual, or hard to scale Build a coherent interaction model and visual language for a high-signal internal platform Produce wireframes, polished mocks, prototypes, and UX recommendations that can be implemented iteratively <---UX Designer and higher level than What success looks likeTeams can understand release state quickly without needing to piece together information from multiple tools Core release workflows are easier to learn, faster to use, and more reliable under pressure The platform feels opinionated and cohesive rather than operationally fragmented Engineers and release stakeholders have better confidence in deployments and change visibility Design work establishes a strong foundation that can evolve with the platform over time as well as apply certain components to be shared across internal tools.

Responsibilities RECRUITERS MUST RUN CHECKLIST / KEYWORDS PHRASES UNDERLINEDPartner with engineering, Technical Program Manager and stakeholders to understand current release and deployment workflows Turn ambiguous operational problems into clear UX flows and design proposals Map user journeys, roles, states, edge cases, and decision points across the release lifecycle <--- MUST BE ON THE RESUME.

Design for dense information environments, technical users, and high-consequence workflows <-- what they do matters!

Create reusable UI patterns for internal platform experiences Present work clearly, gather feedback, and iterate quickly Balance short-term improvements with longer-term platform vision Help define where product thinking, information architecture, and UX consistency are most needed <--- Show that your candidate is a thought leader Ideal background RECRUITERS MUST RUN CHECKLIST / KEYWORDS PHRASES UNDERLINED Strong experience designing internal tools, enterprise products, or operational workflows Ability to make complex systems feel simple without losing critical detail Strong systems thinking and information architecture skills Experience designing dashboards, workflow-heavy tools, or configuration-heavy products Comfort working with engineers on ambiguous early-stage product and platform problems Strong proficiency in wireframing, prototyping, and high-fidelity UI design Experience designing for states, edge cases, permissions, and operational risk Clear communication and the ability to work asynchronously with technical stakeholders Nice to haveExperience with release management, developer platforms, deployment tooling, or observability-adjacent workflows <--- Should have worked for a tech company that does lots of releases Experience designing for platform, DevEx, infrastructure, or reliability-oriented teams Familiarity with highly technical users and operational decision-making environments Experience helping define product direction when the initial design vision is not yet fully formed

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Source: Google Jobs • Last updated 3h ago