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VFX Artist (f/m/d) Regular / Senior

Aesir
München
Posted 1d ago
TBDfull-time

Key details

Employment
full time

Job Description

Your role

As a VFX Artist you create the visual effects that give our games impact, atmosphere, and life from combat and ability effects to environmental and ambient FX . You will work closely with Art Direction, 3D Artists, Animators, and Designers across multiple projects.

The kind of stuff you`ll be doing

  • Build and maintain VFX directly in Unreal Engine 5 using Niagara.
  • Create and implement particle effects and VFX for combat, abilities, environments, and UI feedback.
  • Build and maintain VFX directly in Unreal Engine 5 using Niagara.
  • Implement destruction, fluid, and other physics-based simulations where needed.
  • Develop procedural VFX solutions to speed up iteration and improve consistency.
  • Create and tune post-process effects (bloom, distortion, screen-space effects, etc.) where relevant to a project's look.
  • Integrate VFX with gameplay logic using Blueprints (with Programming support for C++ where needed) to trigger, time, and expose parameters for effects at runtime.
  • Collaborate closely with Designers and Animators to time effects to gameplay, animations, and camera work.
  • Translate briefs and art direction into effects that fit the visual style and tone of each project.
  • Contribute to style guides and reference boards for effects across a project.
  • Take and act on feedback throughout iterative review cycles.
  • Help define and improve VFX workflows and pipelines.
  • Work on multiple game titles across different platforms simultaneously.
  • Implement destruction, fluid, and other physics-based simulations where needed.
  • Develop procedural VFX solutions to speed up iteration and improve consistency.
  • Create and tune post-process effects (bloom, distortion, screen-space effects, etc.) where relevant to a project's look.
  • Create supporting textures and materials/shaders for VFX use.
  • Integrate VFX with gameplay logic using Blueprints (with Programming support for C++ where needed) to trigger, time, and expose parameters for effects at runtime.
  • Collaborate closely with Designers and Animators to time effects to gameplay, animations, and camera work.
  • Translate briefs and art direction into effects that fit the visual style and tone of each project.
  • Contribute to style guides and reference boards for effects across a project.
  • Take and act on feedback throughout iterative review cycles.
  • Help define and improve VFX workflows and pipelines.
  • Work on multiple game titles across different platforms simultaneously.

The ideal candidate also has

  • Experience with procedural/simulation tools such as Houdini or Embergen.
  • Background in traditional art fundamentals (color, motion, timing).
  • Interest in bridging the gap between Art and Technical Art.
  • Motivation to learn German.

You have

  • A strong portfolio demonstrating particle and VFX work for real-time games.
  • Solid understanding of particle systems, timing, color, and motion as tools for visual storytelling.
  • Experience creating and implementing VFX directly in Unreal Engine 5 (Niagara).
  • Good knowledge of shaders and materials as they relate to VFX , including building effects using Unreal's Material Editor / Shader Graph.
  • Very good understanding of performance considerations and optimization for real-time VFX (e.g. draw calls, overdraw, texture and LOD budgets), including familiarity with in-engine profiling tools.
  • Experience with procedural VFX and simulation workflows, including destruction and fluid effects.
  • Proficiency with industry-standard 2D/3D tools such as Photoshop, Affinity Photo, or Blender for supporting textures and assets.
  • An eye for detail and consistency across a range of visual styles, from stylized to realistic.
  • Experience integrating VFX with gameplay via Blueprints, triggering, timing, and exposing parameters for designers to tune.
  • Understanding of vector math and core art fundamentals (lighting, composition, color theory) as they apply to real-time VFX .
  • Experience creating supporting 3D models for VFX -related assets (e.g. debris, projectiles, impact geometry).

You are

  • Self-motivated, self-directed, reliable, and take initiative.
  • A collaborative team player who enjoys solving problems together.
  • Able to gather, analyze, and act on feedback from the team, with openness to critique.
  • Eager to learn and research new tools, styles, and techniques.
  • Confident with English communication, both verbally and in writing.
  • Happy to work with our team in Munich (Germany).

What we offer

  • A welcoming and vibrant office
  • Flexible remote work options tailored to your needs
  • A 38-hour work week that promotes a healthy work-life balance
  • Monthly €50 credit card top-up*
  • Public transport ticket covered by Aesir
  • Lunch subsidy of €7.50 for each day you work, whether on site or remotely*
  • Free drinks, coffee, tea, and a weekly fresh organic fruit basket
  • Table tennis and foosball for creative breaks
  • Fun company events :)

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Source: arbeitnow • Last updated 47m ago