Experienced Unity Developer — Low-Poly PvP Game
Key details
- Compensation
- $24,640 - $50,000
Job Description
Salary: £24,640 - 50,000 per year
Requirements
- We require 3+ years of professional Unity development experience with strong C# skills.
- We expect you to have shipped at least one game or interactive product; PvP or multiplayer experience is strongly preferred.
- We need hands-on experience with a networking solution such as Netcode for GameObjects, Photon, Mirror, or similar.
- We are looking for a solid understanding of game architecture, state management, and performance optimization.
- We expect familiarity with version control (Git) and collaborative development workflows.
- We need someone who is self-directed, communicative, and comfortable owning systems end to end.
- Nice to have: experience with client-side prediction and server reconciliation.
- Nice to have: knowledge of dedicated server hosting or backend services for games.
- Nice to have: shader work or experience with stylized/low-poly rendering.
- Nice to have: background in competitive or fast-action multiplayer titles.
Responsibilities
- We will have you build and refine core gameplay mechanics, combat, and player controls in Unity (C#).
- We will have you design and implement multiplayer/networking systems for real-time PvP, including matchmaking, state sync, and lag compensation.
- We will have you optimize performance across target platforms to keep gameplay smooth and low-latency.
- We will have you collaborate with designers and artists to integrate low-poly assets, animations, and effects.
- We will have you write clean, maintainable, well-structured code and contribute to architecture decisions.
- We will have you help diagnose and fix bugs, and improve stability as we scale toward launch.
Technologies
- Backend
- C#
- Git
- GitHub
- Unity
- GameDev
More
We are building a fast-paced, player-vs-player game with a clean low-poly art style and are looking for an experienced Unity developer to help take it from prototype to a polished, shippable product. You will own core gameplay and multiplayer systems, work closely with our design and art team, and have real influence over how the game plays and feels. If you love tight gameplay loops, responsive controls, and the challenge of building solid real-time PvP, we would like to talk. The role is remote, and we ask candidates to send a resume along with a portfolio, GitHub, or links to shipped games, especially if they have multiplayer or PvP experience. Compensation is listed at £24,639.83-£50,000.00 per year.
last updated 25 week of 2026
Company & context
Evidence is labeled so you can tell internal community data from public sources.
Range from 1 indexed roles at this employer: $24,640 - $50,000(mid ~37320)
Context may refresh in the background.
Trust-check this listing
Verify scam risk and ghost-job signals before you apply.
Related roles
Browse more remote Software Engineer jobs.
Source: DevITJobs • Last updated Jun 24, 2026