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MonoGame Developer (C# / .NET) | Remote

Crossing Hurdles
Anywhere
Posted Mar 26, 2026
remotefull-time

Key details

Work type
remote
Employment
full time

Job Description

Type: Developer Compensation: $50 – $120/hour Location: Remote Commitment: 10-40 hours/week Role Responsibilities • Design, develop, and optimize 2D and 3D games using MonoGame, C#, and the .NET ecosystem. • Engineer scalable gameplay systems and graphics pipelines, maintaining full control over game architecture. • Implement cross-platform functionality to ensure consistent performance across multiple devices and platforms. • Collaborate closely with artists, designers, and developers to deliver cohesive and engaging player experiences. • Write robust, maintainable, and efficient code while adhering to best practices in software development. • Perform code reviews, contribute to architectural decisions, and debug complex technical challenges. • Communicate clearly and proactively in both written and verbal formats to support effective team collaboration.

Requirements • Deep hands‑on experience with MonoGame and familiarity with its role as a successor to XNA. • Proficiency in C# and the .NET ecosystem with a strong understanding of object-oriented programming principles. • Demonstrated experience developing, deploying, and optimizing cross‑platform games across platforms such as Windows, macOS, Linux, consoles, and mobile. • Strong knowledge of 2D and 3D rendering pipelines, graphics APIs, and gameplay engineering. • Excellent written and verbal communication skills. • Experience working with multidisciplinary teams and incorporating feedback into development cycles. • Ability to troubleshoot and resolve complex technical issues independently.

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Source: Google Jobs • Last updated Mar 30, 2026