Skip to content
Back to jobs

Unreal Engine Developer (Indie Studio)

Castlelore Studios, LLC
Anywhere
Posted Mar 10, 2026
remotecontract

Key details

Work type
remote
Employment
contract

Job Description

Location: Remote (USA only) Type: Contract Team Size: Small, focused, collaborative About Us We’re a small, independent studio building atmospheric, story‑driven games with strong worldbuilding and a deep respect for craft.

We move fast, communicate openly, and value people who take ownership of their work.

If you love solving problems, experimenting, and shaping a game’s identity from the inside out, you’ll fit right in. https://www.castlelorestudios.com What You’ll Do • Build and refine gameplay systems using Blueprints and/or C++ • Work closely with design and art to bring environments, interactions, and narrative beats to life • Implement and optimize UE5 features (World Partition, Niagara, Materials, Animation, etc.) • Help define workflows and pipelines that keep a small team moving efficiently • Profile and optimize performance across CPU, GPU, memory, and streaming • Debug, document, and iterate on systems with a “ship it, then polish it” mindset • Contribute ideas, challenge assumptions, and help shape the game’s feel and identity Requirements • At least one shipped title (indie, AA, mobile, console, or PC — we care about real production experience) • Strong proficiency with Unreal Engine (UE4 or UE5) • Solid Blueprint skills; C++ experience is a plus • Understanding of core game dev fundamentals (input, physics, UI, AI, optimization) • Ability to work independently and communicate clearly in a small team • A collaborative mindset and a willingness to iterate • Ability to build a polished, end-to-end feature • Proven ability to develop playable prototypes and polished vertical slice demos Nice-to-Haves • Experience with large worlds, streaming, or Zen Loading • Comfort building tools or editor utilities • Experience with stylized or atmospheric VFX (Niagara) • A passion for narrative‑driven or atmospheric games What We Offer • A chance to meaningfully shape a game from early to late development • Flexible hours and remote‑friendly workflow • Creative autonomy and room to experiment • A culture built on trust, transparency, and craft Pay: $35.00 - $55.06 per hour Education: • Bachelor's (Preferred) Experience: • Unreal Engine: 3 years (Preferred) • Blueprint scripting and gameplay systems implementation: 3 years (Preferred) • C++ gameplay programming in Unreal: 3 years (Preferred) • Profiling/optimizing CPU, GPU, memory, streaming in Unreal: 2 years (Preferred) • Shipping a game to release: 1 year (Preferred) Language: • English (Required) Work Location: Remote

Company & context

Evidence is labeled so you can tell internal community data from public sources.

Context may refresh in the background.

Trust-check this listing

Verify scam risk and ghost-job signals before you apply.

Related roles

Browse more remote Software Engineer jobs.

Senior AI Engineer Architect

Lemon.io
remoteRemotefull-time
Posted 3w ago
View details

Senior DevOps Engineer

Lemon.io
remoteEurope, North America, Latin America, APAC
Posted Jun 23, 2026
View details

Site Reliability Engineer

Lemon.io
remoteEurope, North America, Latin America, APAC
Posted May 29, 2026
View details

Senior AI Agent Architect / AI Automation Architect

Lemon.io
remoteEurope, North America, Latin America, APAC
Posted May 7, 2026
View details

Source: Google Jobs • Last updated Apr 4, 2026